Last weekend I digged out an old university project of mine - Visual Chat, a graphical Java chat system that I built for a class assignment exactly a decade ago. I was allowed to open-source Visual Chat back then, and I still receive questions from people today who are working on extending the application. Back in 1997 I was clearly still an apprentice, as this was one of my first Java resp. OOP projects at all. When I look at the sourcecode today, I remember what I learned in the process of developing it, but I also see I was still missing a lot of experience.
Learning not only in theory but also from real projects is particularly important in software development, and this is something that - in my opinion - is done far too little during education. Designing a system at a larger scale is a completely different task than solving isolated algorithmic problems (which is what you normally get to do for homework).
Class assignments that simulate real projects are great because one has the freedom to make mistakes and learn from them, much more than in professional life. Around 500.000 people have signed up at the Visual Chat test installation site so far, so I could learn a lot from monitoring what was going on at runtime. The worst thing that might have happened was that people would not like my chat program and would switch to another one (as I am sure, many did). There was no danger of financial losses (or worse) for any user in case of an application mistake. I am glad I had this opportunity - it helped me to build better products once the chips were down at work, e.g. when developing banking or hospital information systems.
Receiving a solid training is important in our profession, but only as long as it is accompanied by applying what one has learned in classroom. Half-baked knowledge is dangerous, and it often takes two or three tries to make it right. Only a small fraction of people is able to do a perfect job from the beginning (and even a genius like Linus Torvalds openly admits that he also wrote some ugly code once upon a time).
So I decided to do two things. I am going to provide a little series of what I learned back then, and since then (looking at the code today), hoping that novices reading those articles can benefit by taking this path as a short-cut instead of walking through the same of experience on their own (which would be far more time-consuming). And I will do some refactoring on the old code, so everyone who decided to continue development work on Visual Chat will be able to take advantage of that as well.
Here is my topic list at this time of writing:
1. OOP Design - On lose coupling, the sense of interfaces and the concept of Singletons
2. Multithreading on the server - Gaining stability and performance through queuing
3. Multithreading on the client - The secrets of the AWT EventDispatch thread, EventQueues and repainting
4. How not to serialize a java.awt.Image
5. What are asynchronous Sockets (and why are they not supported in JDK1.1)?
6. Conclusions