Sunday, February 03, 2019

Performance-Tuning Conway's Game of Life on Scratch

By pre-calculating state-transitions for clusters of cells, my little Game of Life Scratch project now runs a 43,200 resp. 172,800 cell grid (in color) at 10-30 FPS (30 FPS is a Scratch-internal limit), making it one of the fastest GoL implementations there.
Click to insert spaceships. Running embedded has only limited functionality (no keyboard events dispatched).